

The actual fights are turn-based and provide a surprising amount of tactical depth, in part because you are able to use the environment to your advantage. Don’t get us wrong, losing a character affects the rest of the campaign, but it feels more like an inconvenience and less like you’ve just lost someone who you’re supposed to care about. This is because the characters feel fairly generic and the campaigns simply aren’t long enough to really build an emotional attachment to the cast. The aforementioned permadeath feature is present as well, although the emotional component of losing a party member, which is so present in the Fire Emblem series, is absent here. Players take control of small bands of warriors from a variety of races, with each individual character bringing their own special set of skills to the party.
Fort triumph review series#
The game’s core experience lies in the Story mode campaign, though we preferred the quick pick-up-and-play style of Skirmish mode, which allows you to simply pick one of the four factions and then beat the snot out of the other three on a series of randomly generated maps. What we got, however, was far closer to a cross between Heroes of Might & Magic and XCOM. With the eShop blurb describing Fort Triumph as “ a challenging fantasy turn-based tactics game where permanent death is a possibility at any moment”, we were expecting the game to be very similar to the Fire Emblemseries. There’s not a whole lot else we can say about Fort Triumph’s soundscape, other than that it’s utterly forgettable.

As for the music, just try to imagine what generic fantasy action music sounds like and there is a good chance that whatever you’re hearing in your mind right now sounds exactly like the music found in Fort Triumph. The cutscenes aren’t narrated and the voice acting is limited to grunts and battle cries. Unfortunately, Fort Triumph doesn’t just lack a distinct visual identity, but also an audible one. On the upside, the visuals are simple enough that the Switch can run the game without performance hiccups. The cartoonish aesthetic works for the most part, and the game looks okay, but it lacks its own visual identity. There is also a distinct drop in detail whenever you’re on the overworld compared to while you’re on the battlefield. Adding insult to injury, there is a lot of repetition used throughout the game, with enemies that are carbon copies of one another and even natural features like trees and rocks that get repeated over and over. Instead, the designs that we’re getting here feel like they’re just as likely to appear in a pay-to-win mobile game as they are in Fort Triumph. That being said, we really feel like the heroes could’ve used something that gave them a unique visual flair. Of course, there are reasons why fantasy characters look like they do, and the game sticks close to the archetypes because that is what people expect. In a vacuum, there is nothing wrong with how Fort Triumph’s menagerie looks, but there isn’t anything remotely original about the character designs. Instead, it’s picked up by a replacement character, who continues that part of the story as if nothing happened. Making things worse, is the way permadeath affects the flow of the story: if one of your characters dies, their plotline doesn’t end. The result is that there aren’t any reasons to take the world-threatening plot seriously. Fort Triumph attempts to offer a humoristic take on classic fantasy tropes, but ends up undermining itself with overused jokes and self-deprecating humor. The story is told through lengthy dialogues and features lots of exposition, but overall, it failed to keep our attention. It’s only a matter of time before our band of heroes crosses paths with the bad guys, of course. Meanwhile, a mysterious hooded figure is teaming up with a Goblin Warlord for his own nefarious scheme. Was Fort Triumph able to meet our expectations or was our disappointment immeasurable and our day ruïned?įort Triumph’s narrative element is tied to the aptly-named Story mode, which sees you take control of a budding party of mercenary adventurers that team up to form a party of their own. A fantasy-themed turn-based strategy game featuring permadeath and a story campaign? Sounds right up our alley! Our optimism was met with caution, however, as we’ve been burned by games that looked good at first glance before.

When we first learned of CookieByte Entertainment’s strategy title Fort Triumph, we were eager to jump into the game and try it out for ourselves.
